class DisruptorExplosionB extends RocketExplosion;

#exec OBJ LOAD File=WeaponSounds.uax

simulated function PostBeginPlay()
{
	local PlayerController PC;

	PC = Level.GetLocalPlayerController();
	if ( (PC.ViewTarget == None) || (VSize(PC.ViewTarget.Location - Location) > 5000) ) 
	{
		LightType = LT_None;
		bDynamicLight = false;
	}
	else 
	{
		Spawn(class'RocketSmokeRing');
		if ( Level.bDropDetail )
			LightRadius = 7;	
	}
}

defaultproperties
{
     mColorRange(0)=(B=128,R=128,A=128)
     mColorRange(1)=(B=160,R=160,A=96)
     LightHue=67
}
